You can increase upon the base pot with bonuses gained from proper stat distribution as well as select skill trees. A gears' potential is dependent on the crafters stats.Īll items have a "base" potential, which is the bare minimum amount of points a successful craft will have.Įxample: Successful NS always has Full PotentialĮxample: Failed NS has lower than Base Potential POT, short for potential, is necessary to add stats to a crafted item. The effects will end when taking damage.WHAT IS POT/PROF/DIFF? You've probably read a lot of terms around like, "high-pot" & "capped prof" so let's get into what these things actually mean. Requirements: "Magic Barrier" to lvl 5 & available for all weaponsĭescription: Create an area that has a chance to protect allies from status alignments. ![]() ![]() Requirements: "Brave Aura" to lvl 5 & available for all weaponsĭescription: Create the area to shorten charge and cast time. The amount depends on each players MaxHP. Requirements: "Recovery" to lvl 5 & available for all weaponsĭescription: Create a sanctuary and protect allies. The effect ends when the player takes damage. Requirements: "Mana Recharge" lvl 5 & available for all weaponsĭescription: Create an area that enhances DEF and armor performance. Requirements: "Life Recovery" lvl 5 & available for all weaponsĭescription: Create an area that enhances ATK and weapon performance. This debuff cannot be removed by the skill. For example, if you haven't cleared the miasma in Nisel Mountain and enter it, you will receive a "Poison" debuff. Please note that this skill does not work under special circumstances. Prevent status ailments and remove up to 2 status ailments as the skill levels up. Requirements: "Mini Heal" lvl 5 & available for all weaponsĭescription: Remove a status ailment of the target. However, it can be expensive to use if the caster has little max MP or doesn't have the "MP Charge" skill from Magic Skills. Useful for the guild maze, where natural MP regen is off until all monsters on a floor are defeated. It will follow when the player who casts it moves around. It creates an area around the player that increases MP regen to all party members. ![]() However, it can be expensive to use if the caster has little max MP or doesn't have the "MP Charge" skill from Magic Skills.ĭescription: Create an area that regenerates MP. ![]() Useful for the guild maze, where natural HP regen is off until all monsters on a floor are defeated. It creates an area around the player that increases HP regen to all party members. As compared to the "Bless" skill under Priest Skills, this skill gives instant effects.ĭescription: Create an area that regenerates HP. Reduce the target's waiting time to revive if the target is knocked out. Normal users already have this skill but at the lowest level.ĭescription: Restore the target's HP a little. The waiting time to revive is largely reduced. Type: passive (MP cost for others: 100 + 100 each time used after)ĭescription: "First Aid" effect in the Support menu increases. Requirements: None, available for all weapons
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